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Tournament administration may restrict or unrestrict content earlier or later than this 3 week period at their discretion. The 3 week guideline is enforced by the tournament administration at will. After such, it will be considered unrestricted unless it has been added to this list. Players are prohibited from using any of the items specified below at any point during a match in Stage 3 and beyond.Īny functional content (weapons, operator skills, perks, utility, scorestreaks, and attachments) that is newly added to the game is considered restricted until exactly 3 weeks (21 days) from the day it becomes available in-game for all players to use internationally.
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Once an Operator Skill has been banned, it is no longer usable for that Match for both teams. Team 2 will select the first Operator Skill ban. ○ Team 2 picks a map from the remaining maps in the Map Pool to be played in game 6Īfter the teams have completed the map veto process, each Team will ban one (1) Operator Skill for that Match.
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○ Team 1 picks a map from the remaining maps in the Map Pool to be played in game 3
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Veto Process for a Grand Finals Best of Seven with Map Advantage for Winner’s Finals team: ▪ Team 2 picks the side they wish to start on in game 3 ○ The remaining map from the Map Pool will be played in game 3 ▪ Team 2 picks the side they wish to start on in game 5 ○ Team 1 picks a map from the remaining maps in the Map Pool to be played in game 5 ▪ Team 1 picks the side they wish to start on in game 2 ○ Team 2 picks a map from the remaining maps in the Map Pool to be played in game 2 ▪ Team 1 picks the side they wish to start on in game 4 ○ Team 2 picks a map from the remaining maps in the Map Pool to be played in game 4 ▪ Team 2 picks the side they wish to start on in game 1 ○ Team 1 picks a map from the remaining maps in the Map Pool to be played in game 1 The process for Stage 4 and 5 will be as follows: Once a map has been banned or picked from the map pool, it cannot be selected again. The criteria for seeding in Stage 5 will be released at a later date. Teams in Stage 4 will be seeded based on their final placements in their respective Stage 3 - Regional Qualifiers. The team with the higher seed will decide whether to be Team 1 or Team 2 in this process. Grand Finals will be Best of Seven with a 1 Map Advantage for the team coming from the Winner’s Finals. All matches besides the Grand Finals will be Best of Five. Stage 4 and Stage 5 Veto Processįor Stage 4 and Stage 5, the map order, side selection and available Operator Skills will be determined for each Match through a veto process which will take place on a Discord channel provided by the Administration. Map and side selection for each Match will be determined by the competing Teams via a “picks and bans” veto process, as described below. The order of the game modes played will be: The higher seed team will be required to host the lobby and make sure that the correct map and mode is selected for each map of the series. *The team coming from the Winner’s Finals into the Grand Finals will be given a 1 Map AdvantageĪll Matches in Stage 4 and Stage 5 will be a best-of-5 format. The order of modes and maps for Stage 3 are as follows: All matches from the Round of 16 till the end of the tournament will be a best-of-5 format.All matches from the Round of 256 to the Round of 32 (included) will be of the best-of-3 format.
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CODM SHADOW BLADE HOW TO
To learn how to create custom lobbies, please refer to the “Custom Lobby Creation” section below. The team leader for the higher-seeded team will be in charge of creating the custom lobby for the match. In Stage 3, teams will be seeded using placement during this year’s Stage 2 and last year’s Stage 4 and Stage 5 placements as tiebreaker. Teams who qualify for Stage 3 and subsequent Call of Duty: Mobile World Championship competitions will face off in bracketed tournament play by creating custom lobbies that must adhere to the following gameplay settings. Call of Duty: Mobile 2022 World Championship Competitive Settings Stage 3 and Beyond Settings
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